Is there an equivalent to Unreal Engines pose driver node?

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Hi,

Does Houdini have an equivalent of the Pose Driver [docs.unrealengine.com] node in Unreal Engine, to drive pre-computed blendshapes based on joint orientations, using a radial basis function?

The closest I've discovered is the Pose-Space Deform [www.sidefx.com] node, but jeez the workflow for that one seems crazy complicated based on the docs. Can't find any good tutorials for how to use it either.

Thanks
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