Hi,
Does Houdini have an equivalent of the Pose Driver [docs.unrealengine.com] node in Unreal Engine, to drive pre-computed blendshapes based on joint orientations, using a radial basis function?
The closest I've discovered is the Pose-Space Deform [www.sidefx.com] node, but jeez the workflow for that one seems crazy complicated based on the docs. Can't find any good tutorials for how to use it either.
Thanks
Is there an equivalent to Unreal Engines pose driver node?
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- mrpdean
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