Null not scaling source in POP network

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Hey there. I'm following the Houdini Isn't Scary tutorial series and encountered a problem when using a null to scale down all my geo nodes. Everything scales down perfectly except for the POP Network.

The first screenshot shows the scaled down size of the grid particle emitter, affected by the null. But when I delve into the POP network, I notice that the source is still at its original size (second screenshot). As a result, nothing is sticking to the collider.

I had to enable Use Object Transform in the static object to make sure it scaled along with the null, but couldn't find any similar options for the source.

Any help would be appreciated. Thanks!

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you better not scale nor transform objects containing dopnets
by transforming an object you are applying transform to the resulting geometry, the space inside of that object is not transformed, therefore then you are opening pandora's box about what happens to geo that's referenced from outside and it can get very confusing quickly

so if you want to scale your collider and source objects don't include dopnet inside any of them

then you can have single object with no transform where you Object Merge your collider and source (setting Transform:Into This Object)
or you can even create and transform them directly in that object using SOPs and plug into your popnet
Tomas Slancik
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Framestore, NY
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I see! That's helpful to know. Thank you very much for the workaround solutions
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