Technical Artist Learning Houdini with an eye on Games

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I'm a technical artist just starting out in Houdini. I would like to focus more on the game industry, so I was wondering if anyone had any suggestions for things I should learn. What problems are game developers trying to solve with Houdini? If there are any game industry professionals in this forum, what are you looking for in a Houdini employee?

Thanks for taking a moment to ponder this rather odd question.
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