Hello,
I have 36 objects that I run through a vellum sim and adding some simple wind movements to them.
I am trying to simulate all 36 simulations with a wedge but I would like to run one sim at a time.
Each simulation takes around 30 seconds if I run it in SOPs. But when I wedge all 36 of them, they need the entire night because it runs multiple simulations at the same time.
How can I force the wedge to simulate one frame at a time and one iteration at a time?
Thank you
How to wedge one simulation at a time? Wedge taking too long
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- TheoK
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- Enivob
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- TheoK
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Hey Enivob.
So this is my first time using wedge nodes. Literally my second day now. I read somewhere about that single checkbox yesterda and I am not sure I activated it correctly the last time because I added it through the parameter interface but it was still simulating multiple frames at once.
Which one is the scheduler and where can I find the Job Parms tab that you mentioned?
So this is my first time using wedge nodes. Literally my second day now. I read somewhere about that single checkbox yesterda and I am not sure I activated it correctly the last time because I added it through the parameter interface but it was still simulating multiple frames at once.
Which one is the scheduler and where can I find the Job Parms tab that you mentioned?
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- Enivob
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- TheoK
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Ah, so that's the scheduler. I kept ignoring the node subconsciously. Thank you so much for clearing this up.
Alright so, it does only sim one frame at a time now, but it is simulating one frame per object.
So, it simulates Frame 1 for iteration 1 and then moves on to Frame 1 for iteration 2 and so on.
Doesn't that mean that when it goes back to iteration 1, it will have to calculate Frame 1 so that it can simulate Frame 2?
Or am I mistaken?
Because if that's the case, what I am trying to do, is simulate Frame 1 up to End Frame for iteration 1 and then move on to do the same for each iteration.
Alright so, it does only sim one frame at a time now, but it is simulating one frame per object.
So, it simulates Frame 1 for iteration 1 and then moves on to Frame 1 for iteration 2 and so on.
Doesn't that mean that when it goes back to iteration 1, it will have to calculate Frame 1 so that it can simulate Frame 2?
Or am I mistaken?
Because if that's the case, what I am trying to do, is simulate Frame 1 up to End Frame for iteration 1 and then move on to do the same for each iteration.
Edited by TheoK - May 19, 2023 15:34:58
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- TheoK
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