I'm working on a Vellum simulation of some soft pillows.
This [www.cgtrader.com] is one of the pillows.
I want to create strut constraints on the seams of the fabric's patches to pull them inside and give them a bit more strain. So I made an edge group of them and inserted that to the constraint node's geometry group and target group.
But apparently this doesn't work well as soon as the mesh's points are not utterly symmetric distributed.
Here you see the edge group is all around the pillow, but there are only few irregular resulting struts.
I looked for a way to give more tolerance to the normals, but there are very few parameters in the constraint node's strut search section, and I only found ways to decrease the strut number even further.
Can you tell me why the struts are not created as expected? And do you know a way to create strut constraints on more or even all of the chosen points?
I hope you have an idea here, thanks in advance!

