Animated textures not working while using Karma renderer.

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I'm trying to figure out how to get animated textures to show up in Karma. This is something that works in Mantra, but in Karma the background image is always the first frame of an image sequence, even if you are on frame 20. Same if you have animated materials. They only render the first frame of the image sequence no matter what frame you are rendering.

The reason I need this to work is for a VFX shot. I have a camera tracked scene in which I've created a ground plane and some other objects that represent objects in the movie. I have a liquid sim that I want to properly reflect the surface of these objects, so I've added a constant material that uses the same image sequence as the background. I'm not sure this is the proper way to achieve this effect, but it's something I've done using Mantra in the past and want to make it work with Karma.
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- I did a quick search

https://www.sidefx.com/forum/topic/88545/ [www.sidefx.com]

Ok, so this is fixed by turning on Allow Shader Parameter Animation on the materiallibrary LOP
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Is the "Allow Shader Parameter Animation" something that can be accessed when using a Karma render node in the Output?
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