Noise in Alpha of very dense smoke in Karma
2018 2 1-
- Tanto
- Member
- 540 posts
- Joined: Nov. 2016
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I'm rendering (in Karma) a cloud of very dense smoke whose center should obviously be completely opaque. Some of the pixels end up with an Alpha value that isn't exactly 1, however, more like 0.99124. All pixels that do not have an Alpha of 1 have that same exact value. Composited on a bright sky, the smoke cloud ends up looking noisy. Any idea what's happening (or how to fix it)?
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- jsmack
- Member
- 8177 posts
- Joined: Sept. 2011
- Offline
Try increasing the opacity samples. The default is very low. The default number of primary samples is also extremely low for Karma. 9 works okay with Mantra but Karma usually needs like 32 or more to have a chance at anti-aliasing. You could do a test with opacity sample set to 0, this disables the stochastic sampling, it will be very slow but you will see if the volume becomes opaque or not.
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- Tanto
- Member
- 540 posts
- Joined: Nov. 2016
- Offline
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