Help karma ocean not working for me

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Hey I just trying to use the new Karma ocean directly from the shelf and it not working on Karma it is rendering flat but on Mantra is working fine.
I am using the apprendice version
Can someone point me what I can be doing wrong, I have attached a file.

Thanks in advance.
Edited by mzigaib - Nov. 24, 2023 13:43:41

Attachments:
Screenshot from 2023-11-24 15-39-54.png (634.8 KB)
Screenshot from 2023-11-24 15-42-35.png (1.5 MB)
ocean_H20_v01.hipnc (4.4 MB)

https://vimeo.com/user2163076 [vimeo.com]
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Yeah, it's weird. I unfortunately can't post a working scene because after saving the ocean in the viewport becomes flat like in your screenshots and is no longer displayed correctly like in my screenshot. In short, this works only until the first save of the scene.

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Screenshot_2023-11-25_00-53-56.png (1.9 MB)

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Thanks for the feedback!
It should work without the preview right? As far as I know it is for viewport only correct? You don't get all the high freq details like in Mantra.

A bug maybe?
https://vimeo.com/user2163076 [vimeo.com]
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Update:
If I render to Mplay it works which it kind makes sense since it is a procedural but how I can have a quick way to see it?
What would be a correctly workflow?
Would be nice if Sidefx could make a quick tutorial about this.
Edited by mzigaib - Nov. 24, 2023 17:13:05

Attachments:
Screenshot from 2023-11-24 19-10-15.png (726.1 KB)

https://vimeo.com/user2163076 [vimeo.com]
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Use houdini preview procedural, this topic is well covered in this talk (I've used timestamp) https://youtu.be/R4SLw5EdzQ8?si=rw6dH5hSRHsWeI4r&t=1152 [youtu.be]
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mzigaib
Update:
If I render to Mplay it works which it kind makes sense since it is a procedural but how I can have a quick way to see it?
What would be a correctly workflow?
Would be nice if Sidefx could make a quick tutorial about this.

I also noticed that if you render with MPlay everything works, but to display in viewport you need to follow a certain sequence when connecting the nodes.
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Update:
I think I got it, I saw this on the presentation I guess.
You use the preview procedural to make quick renders on geometry which is controlled by a viewport quality ratio I think it does actually subdivide the geometry to be as close as the final result.
Edited by mzigaib - Nov. 24, 2023 17:22:54

Attachments:
Screenshot from 2023-11-24 19-20-12.png (695.9 KB)

https://vimeo.com/user2163076 [vimeo.com]
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Now, since it is my first time with this I need to figure how to insert the sim seamlessly on this, by the way it is really fast compared the old Mantra workflow.
https://vimeo.com/user2163076 [vimeo.com]
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