I have a bunch of scattered gravel from a USD in solaris. I would like to be able to prune some of it from the scene graph so I can replace it with some simulated gravel.
I noticed that the prune node has an option to prune by bounding box. However, there seem to be two challenges with this:
1. It's not pruning individual instances by the bounding box (only when the entire or partial bounding box of the `scattered_gravel` primitive is in the bounding box, then it prunes the entire thing
2. I can't figure out how to make it only prune from the scattered_gravel without also pruning other primitives (like the street).
I realize I can bring back the street by using an "exclude rule," but it'd be nice to say: only apply this prune to the gravel primitive instead of listing all the primitives that it shouldn't apply to. But if that's the only way to do it, I can make it work.
I'm I approaching this the right way? What am I missing?
Thanks!
Anson

