match orientation with stabilize joints

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Hello,
I am trying to match my character's foot with the ground using the stabilize joints node. Just following the demo from Mihnea Stoica here:
https://youtu.be/cbhMQLUX9Pg?si=rXzjlHeSop5Ks7xB&t=1232 [youtu.be]

I was never able to get it to work on my character. I even downloaded the rig that he was using, erik. It didn't work on erik rig either. I found the reason why its not working. He has different joint orientations than the erik rig that is available to download from the content library. It worked for him because the default orientation of the foot bone matches the houdini scene's gnomon/world space, so it is easy to find a joint axis that works, if that makes sense. In my scene, if you simply align the bone's orientation with any of the options it has for custom joint axis, it won't work. See my gif below. There is an option for a custom joint axis. Not sure how to get that value, though.

Any thoughts?
Edited by evanrudefx - Feb. 19, 2024 03:02:34

Attachments:
matcho.gif (405.0 KB)
orient.hiplc (6.1 MB)

Thanks,

Evan
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