why using that weird 'castle' image ?

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Not a technical questions.

I open the material pallete and for every material I added, I got this image :



Just my curiosity, why the developer use this image ? This 'castle' image looks silly ... seriously :-D
Why not just using more 'appropriate' symbol ?
Edited by metaclay2 - June 25, 2024 00:41:12

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Principled Shader specs were created by Disney and in the beginning it was just called Disney Shader, so I assume the castle you see is reference to Disney castle
the shader was later renamed to Principled Shader in Houdini, I assume to avoid potential TM issues
(Renderman for example still calls it pxrDisneyBSDF probably because they are owned by Disney)
Tomas Slancik
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tamte
Principled Shader specs were created by Disney and in the beginning it was just called Disney Shader, so I assume the castle you see is reference to Disney castle
the shader was later renamed to Principled Shader in Houdini, I assume to avoid potential TM issues
(Renderman for example still calls it pxrDisneyBSDF probably because they are owned by Disney)

Thanks a lot for the information. That explains the 'castle' thing but are they allowed to change it ? I prefer to see something more related (and cooler). It looks some kind 'old-fashioned'.
Edited by metaclay2 - June 26, 2024 01:04:45
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