Hello,
I am running a simple muscle sim and I am at the point where I am adding the sim to the normal skin mesh (no skin sim/fascia).
It's working but not as expected. It seems that the muscles don't affect all parts of the skin and the area between the skin where it shouldn't be affected by the muscle sim is very harsh (no blending).
Is there something I can add? I tried looking through the point deform attributes but nothing worked.
Thank you in advance!
Point Deform node not working as needed
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- Alexandra_Chiosa
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- CYTE
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- Alexandra_Chiosa
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- wyhinton1
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Just a shot in the dark but you might try using a Point deform node provided by add-on package. Aelib has one that works pretty nicely.
https://github.com/Aeoll/Aelib [github.com]
https://github.com/Aeoll/Aelib [github.com]
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- Alexandra_Chiosa
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wyhinton1Hello, thank you for the suggestion, I will have a look.
Just a shot in the dark but you might try using a Point deform node provided by add-on package. Aelib has one that works pretty nicely.
https://github.com/Aeoll/Aelib [github.com]
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- Liesbeth_Levick
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Hi Alexandra
You can try to use a Surface Deform node instead of a Point Deform node. Also, if using a delta mush afterwards, I would recommend using your rest skin as the second input to get better results. I would also suggest using a Convert Tets node after your simmed muscles to get rid of the tet mesh.
You can try to use a Surface Deform node instead of a Point Deform node. Also, if using a delta mush afterwards, I would recommend using your rest skin as the second input to get better results. I would also suggest using a Convert Tets node after your simmed muscles to get rid of the tet mesh.
Liesbeth Levick
Technical Director: CFX
SideFX
Technical Director: CFX
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