How to output a skeletal animation with HDA in Unity ?

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Hello,

So, i have this fbx that i'm importing, then i animate the skeleton using a vellum sim and get a nice fbx back using rop fbx character ouput with the animation packed in.

But what i want to do is have this as an HDA in Unity, so artists could play with the sim parameters et create multiple animated models.
I can't find a way to have the animation, just one frame, any leads?
Is it possible to export an fbx from an HDA?


Here's my setup, the joint deform is just here for preview reasons. I've also added a time shift as a parameter in Unity, for the same reasons but in Unity.
Edited by hugohil - Feb. 14, 2024 15:30:05

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hugohil.tech
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Did you find a way to tackle this? I have a similar situation. An animated character with vellum cloth that I want to export to unity but when bringing it to the engine, the cloth sim animation isn't working at all.
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Maybe this "Indie-Pixel" video can help: Houdini Python Projects - Dynamic FBX Exporting for Game Engines [www.youtube.com]
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