So, i have this fbx that i'm importing, then i animate the skeleton using a vellum sim and get a nice fbx back using rop fbx character ouput with the animation packed in.
But what i want to do is have this as an HDA in Unity, so artists could play with the sim parameters et create multiple animated models.
I can't find a way to have the animation, just one frame, any leads?
Is it possible to export an fbx from an HDA?
Here's my setup, the joint deform is just here for preview reasons. I've also added a time shift as a parameter in Unity, for the same reasons but in Unity.


