COPs Mask by Feature UV seams

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Hi,

I was following this tutorial https://www.youtube.com/watch?v=SWHxg1jLwTE&t=1085s [www.youtube.com] and wanted to test by my self how does new COPs works for first time. What I noticed was visible UV seams on texture generated by Copernicus. How can I solve this issue?

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Screenshot 2024-07-28 223546.png (2.0 MB)

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Look into the Extrapolate boundaries COP. It solved this issue perfectly for me.
Edited by Mike_A - July 29, 2024 14:30:24
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Thanks!
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