Mtlx Normal missing the vector input in 20.5.332?

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Hello all,

While building a mtlx shader in h20.5, I noticed the mtlx normal node seems to be missing the "in" input, is this a known issue?

Thanks,
Koen
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Is it remotely possible that you're mixing up mtlxnormal with mtlxnormalmap?
Martin Winkler
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Definitely possible, and actually very likely thanks for that, and sorry for the noise

Koen
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