Not sure if this is a valid attempt.
It is a setup for transitioning from inside atmosphere out.
I was trying to use KarmaFog node but I can't fake or extract a ramp from it - I believe, because it is set to be an uniform volume, used for a different purpose.
How can I improve the rendering settings or quality of the volume? Is that rasterizing from attribute a good idea with multi-layered density points?
Atmosphere with Gradient - is this a way to do it for Karma?
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- absudario
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- absudario
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- cncverkstad
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