Anderson Sudário

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Recent Forum Posts

Atmosphere with Gradient - is this a way to do it for Karma? Oct. 3, 2024, 6:20 a.m.

Not sure if this is a valid attempt.


It is a setup for transitioning from inside atmosphere out.



I was trying to use KarmaFog node but I can't fake or extract a ramp from it - I believe, because it is set to be an uniform volume, used for a different purpose.

How can I improve the rendering settings or quality of the volume? Is that rasterizing from attribute a good idea with multi-layered density points?

Karma Fog with Gradient/Ramp - is it possible? Oct. 1, 2024, 11:01 p.m.

I would like to create an atmospheric effect, and looking for a way to make a volume with a gradient density.

The scale is huge, and I am having problems with spheres mesh -> vdb, even if I make them small and transform/scale after VDB is created, I have problems with sampling it right to the renderer.

Karma Fog seems to work, but when I edit its contents to try to make a ramp, it crashes. Also, there is a Karma Render Settings node set for Uniform Volume... I am not sure at this moment how to make it work.

Temporary solution was to create few karma fogs with different radius (spheres) and change some parameters to make it look like a gradient.

Projecting shape on layered surface Oct. 1, 2024, 10:55 p.m.

Solved with vex and help from space...