Unwrapping the UVs of a curved shape

   692   1   0
User Avatar
Member
36 posts
Joined: Oct. 2022
Offline
I am modeling a shape as shown in the image, and I am curious about how to unwrap the UVs.
Is there a method similar to Blender's 'Follow Active Quads'?
I want to unwrap the UVs of a curved shape into a straight line


Attachments:
163806.png (565.6 KB)
164856.png (20.4 KB)

User Avatar
Member
720 posts
Joined: Sept. 2013
Offline
Usually its just draw the curve, use sweep node set the "surface shape" to "ribbon" and enable "compute UVs".
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
  • Quick Links