I often try to render a sim to mplay only to have Houdini crash some time in. It's always this same report.. does anyone know what's going on/how to fix?
Without seeing a hip file, I'd guess you ran out of physical ram or your overclock is set too agressive. Try rendering to disk, not MPlay. It holds every frame it rendered in physical ram and can build up over time.
Edited by Enivob - Dec. 22, 2024 08:54:35
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.
Ok thanks, I think ill try to keep an eye on system usage while im working, I noticed this happens randomly, not just with pyro. Redshift gave me a "ran out of gpu memory" error earlier and i just had to close and reopen the scene which was weird, this gpu has 24gb ram