Hi guys,
I'm having trouble with making floating objects(RBDs) on a Flip Fluid water surface.
My fractured objects aren't floating correctly as expected.
When I use a single 'RBD Object' as input for the 'Rigid Body Solver,' everything works fine. However, when I switch to using an 'RBD Packed Object' or 'RBD Fractured Object' to handle multiple rigid bodies, they become unstable and exhibit strange movements.
Here is my key settings:
RBD Fractured Object->Physical-> Density = 100
Flip-Fluid solver-> Volume Motion->Solver->Feedback Scale =1
Can anyone suggest how to fix this?
Thanks for helping.
Floating RBDs on a Flip-Fluid surface, issue..!
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- Masoud
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