Floating RBDs on a Flip-Fluid surface, issue..!

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Hi guys,

I'm having trouble with making floating objects(RBDs) on a Flip Fluid water surface.
My fractured objects aren't floating correctly as expected.
When I use a single 'RBD Object' as input for the 'Rigid Body Solver,' everything works fine. However, when I switch to using an 'RBD Packed Object' or 'RBD Fractured Object' to handle multiple rigid bodies, they become unstable and exhibit strange movements.

Here is my key settings:
RBD Fractured Object->Physical-> Density = 100
Flip-Fluid solver-> Volume Motion->Solver->Feedback Scale =1

Can anyone suggest how to fix this?



Thanks for helping.
Edited by Masoud - Jan. 14, 2025 09:41:25

Attachments:
Floating Object_06.hip (2.1 MB)
FloatingSingleRBD2-ezgif.com-video-to-gif-converter.gif (2.5 MB)

Masoud Saadatmand (MSDVFX)
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