How to procedurally add more edge loops along a direction?

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For example, I have this mesh:



How could I add more edge loops like this:



I know I can just add a bunch of PolySplit, but is it possible to do it more procedrually?

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Try the Divide equally hda. Julca made it for Lab challenge 2021 it's great.
https://www.sidefx.com/forum/topic/80497/ [www.sidefx.com]

Or try mine which works differently but might suit your case even better:

Cheers
CYTE
Edited by CYTE - March 7, 2025 02:04:16

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CY_DivideEvenly.hda (18.5 KB)

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This is probably a simplified example for what you need. But I often find you have to go a couple of steps back to get a clean way to solve something procedurally. For this example an easy way would be to add more points to the profile curve before revolving.
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gmarc
This is probably a simplified example for what you need. But I often find you have to go a couple of steps back to get a clean way to solve something procedurally. For this example an easy way would be to add more points to the profile curve before revolving.

In this contrived case, yes, of course one can do that. But I'm asking for a more general solution, like when you're editing a mesh that a freelancer made for you with Blender.

CYTE
Try the Divide equally hda. Julca made it for Lab challenge 2021 it's great.
https://www.sidefx.com/forum/topic/80497/ [www.sidefx.com]

Or try mine which works differently but might suit your case even better:

Cheers
CYTE

It's not what I want, but thanks for the direction. Following your link and a few links after I found another HDA:
https://www.sidefx.com/forum/topic/87148/?page=1#post-378356 [www.sidefx.com]

Still not exactly what I wanted, but close enough.
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In the modeler plugin is a tool called loop slice that takes in an edge group and inserts one or many loop slices on each edge.
Is this what you are after?

Cheers
CYTE

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Loopslice.gif (4.1 MB)

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