This is probably a simplified example for what you need. But I often find you have to go a couple of steps back to get a clean way to solve something procedurally. For this example an easy way would be to add more points to the profile curve before revolving.
gmarc This is probably a simplified example for what you need. But I often find you have to go a couple of steps back to get a clean way to solve something procedurally. For this example an easy way would be to add more points to the profile curve before revolving.
In this contrived case, yes, of course one can do that. But I'm asking for a more general solution, like when you're editing a mesh that a freelancer made for you with Blender.
In the modeler plugin is a tool called loop slice that takes in an edge group and inserts one or many loop slices on each edge. Is this what you are after?