Fluid simulation

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Hello everyone,
I'm writing today because I'm having an issue with my fluid simulation. I'm trying to replicate the viscous, very smooth liquid from my reference photo. The simulation goes well up to a point, but when I convert the particles to a fluid surface, I end up with a very strange texture. I suspect this is due to the number of particles or substeps, but despite many attempts, I can't seem to achieve the same result as in my reference.
I tried smoothing it with a Smooth node, but I lose too much detail that way.
I've attached my project so you can take a look.
Thanks a lot!

[ibb.co]
Edited by Anthony-Amodeo - April 17, 2025 09:01:11
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Maybe this can help:
https://vimeo.com/228926167 [vimeo.com]

Cheers
CYTE
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Definitely not enough particles I would say.


You can imagine the meshing placing a little sphere on every point and smoothing the result, which gets bumpy with too little particles.

You could either lower the particle separation(might change the look of the sim a lot though), or use reseeding like in the vimeo video that was mentioned, to get more particles without changing the look (and sim time) too much.
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