I'm writing today because I'm having an issue with my fluid simulation. I'm trying to replicate the viscous, very smooth liquid from my reference photo. The simulation goes well up to a point, but when I convert the particles to a fluid surface, I end up with a very strange texture. I suspect this is due to the number of particles or substeps, but despite many attempts, I can't seem to achieve the same result as in my reference.
I tried smoothing it with a Smooth node, but I lose too much detail that way.
I've attached my project so you can take a look.
Thanks a lot!
[ibb.co]


