Soft Body deformation to Unreal gives wierd normals

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Hey!
I followed Simons VAT tutorial: https://www.youtube.com/watch?v=F8y0QVmdpnc&t [www.youtube.com]
But I get this issue with the normals still. I've changed import settings, tangent space is off and material is hooked correctly.
Anyone familiar with this issue?

Thanks a bunch for any guidance.
(also attached HIP incase it could help)
Edited by kodapojken - April 17, 2023 09:32:08

Attachments:
Hep.png (368.2 KB)
DoorMetal.hip (1.3 MB)

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Fixed this by adding a facet node at the end before output node.
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Softbody deformation seems to only use normals that are on the points. not verts.
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