Constain light so deforming Geometry in solaris.

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As the title says, how do I constrain light to deforming geo in solaris?


Thanks in advance
Edited by renderbuddy - May 19, 2025 09:48:37
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You can use the Points Constraint LOP to contrain any prim (including lights) to deforming geo.

Here's an example.

Attachments:
ConstrainToDeformingGeo.hip (310.6 KB)

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npetit
You can use the Points Constraint LOP to contrain any prim (including lights) to deforming geo.

Here's an example.


thanks
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