Is it possible to dump the original mesh from Sculpt SOP?
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- raincole
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- tamte
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- raincole
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tamte
you should see a pretty descriptive Warning describing your optionsImage Not Found
Yeah, but that's not what I want.
I fully understand this warning message and the options it describes. Neither is what I'm trying to do here. I'm trying to dump out the original input mesh as a Stash SOP or a .bgeo file. "Reset Sculpt" doesn't do that - it just copies the upstream input, not the original input.
I also know how to do it in a manual, interactive manner, by entering the viewer state of Sculpt SOP and dragging my cursor over all the mesh with Erase brush. I'm asking how to do it in a reliable, procedural manner, perhaps with some Python involved.
Basically, I want to apply Erase brush to what's stored inside the Sculpt SOP, but not copying the upstream mesh, whose topology might have changed.
Edited by raincole - June 5, 2025 20:41:36
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- tamte
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ah, you want to extract the original shape, I thought you want to dump the stash so that it updates from input
the Sculpt doesn't store the original mesh in original state, it stores clustered mesh with some attribtues that allow you to restore the original shape, however not all attributes mostly just P
the Sculpt itself doesn't seem to preserve the point order even when you use the Erase method if the input topo changed, so it wouldn't just blendhape with other sculpts, but that's probably just a bug
but regardless here is a node that assembles back the un-clustered mesh and restores the original position and point order so you should get back the original shape, most of the insides are stolen from Sculpt itself with small mods
it has to be connected directly after Sculpt SOP
the Sculpt doesn't store the original mesh in original state, it stores clustered mesh with some attribtues that allow you to restore the original shape, however not all attributes mostly just P
the Sculpt itself doesn't seem to preserve the point order even when you use the Erase method if the input topo changed, so it wouldn't just blendhape with other sculpts, but that's probably just a bug
but regardless here is a node that assembles back the un-clustered mesh and restores the original position and point order so you should get back the original shape, most of the insides are stolen from Sculpt itself with small mods
it has to be connected directly after Sculpt SOP
Edited by tamte - June 6, 2025 00:31:49
Tomas Slancik
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Framestore, NY
CG Supervisor
Framestore, NY
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- raincole
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tamte
ah, you want to extract the original shape, I thought you want to dump the stash so that it updates from input
the Sculpt doesn't store the original mesh in original state, it stores clustered mesh with some attribtues that allow you to restore the original shape, however not all attributes mostly just P
the Sculpt itself doesn't seem to preserve the point order even when you use the Erase method if the input topo changed, so it wouldn't just blendhape with other sculpts, but that's probably just a bug
but regardless here is a node that assembles back the un-clustered mesh and restores the original position and point order so you should get back the original shape, most of the insides are stolen from Sculpt itself with small mods
it has to be connected directly after Sculpt SOP
Wow, many thanks. I tried to look inside Sculpt SOP but got overwhelmed quickly...
As a side note, what's a "clustered mesh"? There is an (undocumented?) Cluster Mesh SOP inside Sculpt and I'm utterly confused by what it does. Is it related to Cluster SOP?
Edited by raincole - June 6, 2025 04:16:04
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- tamte
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raincolethis would be just guessing, but to me it looks like something developed directly for purposes of the Sculpt SOP's needs
As a side note, what's a "clustered mesh"? There is an (undocumented?) Cluster Mesh SOP inside Sculpt and I'm utterly confused by what it does. Is it related to Cluster SOP?
it seems to be clustering the mesh into chunks and storing as packed prims with some attribs
likely for the performance reasons so that when you paint it doesnt need to modify the whole mesh, just affected clusters
you can potentially use it for tools with similar needs, but as you see managing clusters can get involved and maybe it still needs some supporting tools to make it easier and hence I'm not surprised the node is hidden
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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