I'm completely new to Houdini, coming from a Blender background. I'm currently trying to create a realistic morphing effect where a fluid splash transforms seamlessly into a target geometry. I've been experimenting with various approaches—VDB morphing using advected velocities, FLIP particle velocity manipulation, POP Advect, and Gas Advect but so far I haven't been able to achieve the level of realism I'm aiming for. I saw this on behance "https://www.behance.net/gallery/166957917/IWC-Ingenieur [www.behance.net]"
If anyone could provide guidance, workflow tips, or even just a high-level overview of how to approach this in Houdini, it would be hugely appreciated.
Thanks in advance!
Help with Realistic Fluid-to-Geometry Morph in Houdini
765 1 0-
- dfnqvirtual
- Member
- 1 posts
- Joined: Jan. 2025
- Offline
-
- Enivob
- Member
- 2658 posts
- Joined: June 2008
- Offline
Maybe something like this might get you started.
https://forums.odforce.net/topic/28271-flip-morph-custom-forces/?do=findComment&comment=160894 [forums.odforce.net]
https://forums.odforce.net/topic/28271-flip-morph-custom-forces/?do=findComment&comment=160894 [forums.odforce.net]
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
-
- Quick Links