Solaris USD and Lights

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So I have a problem… I have a car that I textured using the component builder, I have light variants for the headlamps. I animated the car in SOPs with the original FBX, and then I am projecting the animation back onto the textured USD with a sublayer. Everything works except my light variants. The lights just stay in place. I can’t for the life of me figure out how to get this to work.

I’ve tried using references, I’ve tried using the USD as the source for the animation instead of the FBX. I’m at my wits end with Solaris.
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are you layering the animated transform on the Xform primitive that your lights are parented under or are you just layering your car animation as a deformation to it's Mesh primitive? sounds like the later
Tomas Slancik
CG Supervisor
Framestore, NY
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