Hi I'm playing around with cops, creating textures for a large scene.
I want to use the hextile node in this process, but it seems to only give me a 1k output. Everything else in the cops setup is 2k or whatever else I want it to be, but even if I input a 2k uv texture into the texture coordinate input of the hextile node it still gives me a 1k resolution. What can cause this? Is it a limiation of the node?
I also wonder if there is a limit to the scale factor? As I scale up I get more hex copies, but it seems to stall at some point. As if it will only scale so far... Do you know if there is a limit in terms of scaling?
Thanks,
Dag
Does the cops hextile node have size restrictions?
628 2 1-
- Dougie0047
- Member
- 107 posts
- Joined:
- Offline
-
- Enivob
- Member
- 2658 posts
- Joined: June 2008
- Offline
-
- Dougie0047
- Member
- 107 posts
- Joined:
- Offline
-
- Quick Links

