Solaris behave weirdly with material

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I'm having this problem where the material that assigned into a geometry looked like it's doesn't read in the UV map, I use the same mesh, and it worked properly in SOP level, I got the texture correctly, and I did the same, I brought in the mesh inside SOP create, SOP input and also Component Builder, then copy the same material which I built using Karma Material Builder and assigned it onto the mesh, and the texture got messed up everytime.
It's look like some sort of internal bug from solaris, because I tried assign the same texture onto the same mesh in other programs, it also worked, it just broke in Solaris. And more importantly this only happened on 3 out of 5 assets, I'm not sure what's causing this bug, it's so unpredictable.

Edited by peach.meantri - July 27, 2025 06:26:26

Attachments:
SOLARIS.png (247.0 KB)
SOP_level.png (370.0 KB)

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Can you send us your assets & hip file?
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