Distributed Vellum sims?

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Is it possible to distribute Vellum simulation across machines? (as you can with the Grains PBD implementation). There is no distribute shelf tool alongside the other Vellum gear, nor documentation I can see, so I'm assuming it is not possible?

Maybe due to the way constraint GPU batching (/graphcolor SOP) is currently implemented?

If it makes a difference, current context is a vellum-grains-only setup (ie, no wires, cloth, etc, at all. Just points geo, and constraints).

Was super hoping we could use Vellum on current project, but may need to fall back to Grains for distributed sim?


Thanks!
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Would love to find out this as well?
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