APEX texture visibility

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Hello, I have an FBX 2,5D character, made of flat pieces of geo slightly offset in Z. I did a skeleton, captured as packed geo and rigged it in APEX. Now my issue is that I cannot see the textures while in SceneAnimate node. Is there any solution for this, or am I missing something?
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It's hard to tell. Please submit a bug with your FBX and example hip file.
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