Onion Skin in APEX Scene Animate?

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Hi all, just wondering if there's an onion skin option that works with APEX Scene Animate (or in SOPs generally)? I've got a quick and dirty HDA for this but thought there might be an official workflow - the documentation I've found seems to only apply to the old object level characters.
https://www.noad.co [www.noad.co]
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Not currently in h20.5, but it is on our list
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danfitz82
Hi all, just wondering if there's an onion skin option that works with APEX Scene Animate (or in SOPs generally)? I've got a quick and dirty HDA for this but thought there might be an official workflow - the documentation I've found seems to only apply to the old object level characters.


how are you going about it? i've been throwing down a scene animate for each frame i want to keyframe, and then i display flag the one i want to onion skin, and pose the one i want to pose. and i connect them all to a switch to create an animation....

but then i dont' actually know how to glob them all back together again... so i can step through the keyframes with the switch... i like having the poses abstracted from the timeline, but i don't know how to tween them.

what to do?
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maitlandvt
how are you going about it?

The HDA looks forward and backwards in time with a time shift, making copies of the incoming geometry at those time offsets with different colours for forwards/backwards frames. I popped it after the Scene Animate/Invoke SOPs and checked its template display flag, then it updates after you set a key in the Scene Animate node. It's slow because of all the copies and a bit frustrating because it only updates after moving a control (not while moving the control) so I haven't been using it anymore. I think a good, fast, interactive solution probably needs to be built into the Scene Animate node itself.
https://www.noad.co [www.noad.co]
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