COPs in - how do you create colored pattern in tilepattern?

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Looks like the tile patten node in H21 only take a mono input? What happens if I have coloured shapes that I want to tile???
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I'm not experienced in COPs....but could you not do something like feed a separate color channel to 3 tile patter nodes then recombine after?
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BabaJ
I'm not experienced in COPs....but could you not do something like feed a separate color channel to 3 tile patter nodes then recombine after?

I guess I could, just wish it was built in
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You can use the UV chanel exported by Tile Pattern and use it to UV sample your colored tile
and with the ID to mask you can also mix different stamp
Edited by Benjamin Lemoine - Sept. 7, 2025 07:22:03

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Thank you. It’s one of those things though that you wonder why doesn’t it just work with color.
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Tile Pattern is just an add-on to stamppoints. So you can just make a grid of dots in the sop, rotate, scale and feed the dots here. The Stamppoints node itself works fine with color.
So how to fix it in Tile patterns? You need to unlock HDA and go inside. Find stampoints and see that it is in mono. Change it to "automatic".
But this is not enough, because the input to the subnet is initially specified as mono. Exit hda, right-click on hda - type properties. And there is the input / output page. Find the stamp0 input - it is in mono. You need to change it to rgb. Here is the problem, that there is no choice of automatic signature type, as it is in other places. This is strange. Perhaps there are some unresolved technical problems here?
It is interesting that the tiles output is in mono and you can leave it as is, it will still output rgb, although the interface will say that it is mono. so it's probably better to change it.
Save the settings - voila, your pattern accepts and gives out RGB. On the downside - you always have RGB output even for mono, which is not very rational for memory, but you are unlikely to make such grandiose patterns that this would have any significance.
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