Hi, when I have a materialX shader and when I try to USD export to 3Ds Max, Blender or Unreal Engine, only the Albedo and Roughness gets exported. The Normalmap isn't included.
Appreciate any tips.
USD Export to other applications
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- eirik237
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- mtucker
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There is a _lot_ of missing information here... Any chance you can supply a hip file showing your Houdini export setup? I don't know anything about Max, Blender, or Unreal import capabilities, but at least with a hip file there is a chance of detecting if something is going wrong on the export side. Thanks!
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