copernicus nodes as cop filter
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- Hip-Freak
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- ObeidaZakzak
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This feature uses a

It has a TAB menu filter to only grab nodes under

You could simply set this filter to * and it will allow all nodes to show in TAB menu and place what ever you want, and the created nodes will appear in the Filter List interface. But of course there's a good reason why the TAB menu is limited to Filters/Post nodes as they are designed with a "filter/effect logic". So you have to be carefull about nodes that you want to use in Filter List.

I would suggest that you carefully design your own Digital Assets/HDA and save them under Filters/Post TAB Menu, and they will automatically appear in Filter List interface without further effort.
COP Image Filter List
node network placed under /img
network, where "filter nodes" are created inside.It has a TAB menu filter to only grab nodes under
Filters/Post
TAB menu (and there is some additional nodes that are not part of this menu but they show because there should be some hidden list defined by SideFX developers I guess).You could simply set this filter to * and it will allow all nodes to show in TAB menu and place what ever you want, and the created nodes will appear in the Filter List interface. But of course there's a good reason why the TAB menu is limited to Filters/Post nodes as they are designed with a "filter/effect logic". So you have to be carefull about nodes that you want to use in Filter List.
I would suggest that you carefully design your own Digital Assets/HDA and save them under Filters/Post TAB Menu, and they will automatically appear in Filter List interface without further effort.
Houdini Pipeline Supervisor @ TAT Studio
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- Hip-Freak
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