I believe it’s possible to create a skeleton from scratch using the Apex Auto Rig Builder:
(https://www.sidefx.com/docs/houdini/character/kinefx/autorigbuilder.html#buildrigwithoutskel)
How should I assign weights to a skeleton created with this Autorig Builder?
The skeleton and rig are generated successfully, but I can’t figure out how to bind this newly created skeleton to geometry and apply skin weights.

