[HOW TO] Export Posed Character As Static Geo Not Animation?

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Is it possible to use kinefx to pose a mesh then export that mesh out as static geometry? Use case for this is being able to match the pose of some clothing assets from a marketplace to my reference character so I can easily align the cloth and transfer weights to the cloth.

Edited by Greggory_Addison - Nov. 10, 2025 23:01:24

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