in order to make this process faster, i was thinking if its possible to separate these work items into many smaller chunks so that each chunk could be processed by a python node. but i am not sure why it's not working for me. or is there any way i could split this big job into smaller one using some other ways?
Run Python Script lops in parallel
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- richardbao
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- Joined: April 2025
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I have several hundrends of work item that i want to generate a lop network through a python script node in TOP.
in order to make this process faster, i was thinking if its possible to separate these work items into many smaller chunks so that each chunk could be processed by a python node. but i am not sure why it's not working for me. or is there any way i could split this big job into smaller one using some other ways?

in order to make this process faster, i was thinking if its possible to separate these work items into many smaller chunks so that each chunk could be processed by a python node. but i am not sure why it's not working for me. or is there any way i could split this big job into smaller one using some other ways?
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- tamte
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- Joined: July 2007
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If you are talking about using Python Script TOP in-process to generate LOP nodes within the same session then I'm not sure you can make it faster that way
While I don't know exactly how the execution works in that case, I'd assume that they all would flood commands to the same in-process shell therefore at best resulting in the same execution speed and at worst in a complete mess as they may be trying to send commands over each other, but thats just my guess as I tend to avoid any sort of Python Script nodes (whether TOP, SOP, ...) to modify the current session's scene graph itself
While I don't know exactly how the execution works in that case, I'd assume that they all would flood commands to the same in-process shell therefore at best resulting in the same execution speed and at worst in a complete mess as they may be trying to send commands over each other, but thats just my guess as I tend to avoid any sort of Python Script nodes (whether TOP, SOP, ...) to modify the current session's scene graph itself
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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