Crowd- Ragdoll simulation in sop based crowd workflow

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What is the correct workflow for simulating ragdolls in SOP-based crowds?
Most tutorials I find rely on DOPnet-based crowds, but I’m working with SOP-based crowds and motion paths.
How can ragdoll simulation be achieved in this setup?
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You do need to bring the crowd into DOPs for this as there isn't currently a SOP wrapper for crowd ragdoll sims.
The `RagdollFromMotionPaths` helpcard example shows how to do this and transition from the original SOP motion path animation into the ragdoll motion
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Thanks!
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