Hello
I want to procedurally rename some bone names in a point wrangle.
So the input is "left_A_leg_0", "left_A_leg_1", etc
and I need it to become "left_A_leg_sknjnt_0", "left_A_leg_sknjnt_1", etc
What is the correct function and how do I need to declare it?
Thank you
Michiel
procedurally rename bone names in VEX
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