Michiel van Iperen


About Me

CG Supervisor


Recent Forum Posts

Kinefx not baking to indicated rotation order (zxy) Aug. 1, 2022, 2:50 a.m.

Yes, I did that and by now it has been recognized/filed as a bug indeed

Motion FX on Rig Pose broken? July 27, 2022, 12:37 p.m.


Likely this setup is conflicting the 'geometry'-nature of KineFX with the older school object-level-nature of MotionFX. I manage to reproduce your error on my machine in exact the same order (working at first, after reload not working anymore). Probably wiser to set up your noise at the geo-level through attributes and work from there.
Quite disturbing issue nontheless..:/

Kinefx not baking to indicated rotation order (zxy) July 27, 2022, 11:59 a.m.

As a rigger and animator, setting up the right rotation orders for bones and controls is of critical importance to me. However, when I use the baking option in the 'Rig_Pose' SOP, it seems to always revert my rotation order setting to default (xyz), as opposed to the indicated setting by me (zxy). I can try to use the manual options in the baking dialogue, or feed it with 'joint_config' attributes: it won't matter, it keeps on switching and baking back to standard 'xyz' (which will cause many gimbal issues on Y-up systems).
Is this a bug or might I be overlooking crucial steps?