Windows 11 crash + Nvidia driver on RTX5090

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I have the same issue on the other machine with the 3080. Im done.
Edited by OneBigTree - Feb. 6, 2026 13:25:13
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I have the same issue on the other machine with the 3080. Im done.
If you can somehow transfer the project to Blender and meet your deadline, maybe do it and come back later. I'll also go back and try other things when I finish with this render
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Mine has not crashed even once since I switched back to win10 22H2 Build 19045.6456, Houdini 21.0.596 and Nvidia Studio driver 577.00
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If you're thinking of downgrading to Windows 10, or going back to older RTX series, be careful. I'm on Windows 10 (Extended Security Updates), with RTX 3060 cards, and I have this issue as well. Since mid-January, when my system received update KB5073724. What's worse, Windows Update doesn't allow me to remove it.
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OneBigTree
I have the same issue on the other machine with the 3080. Im done.
If you can somehow transfer the project to Blender and meet your deadline, maybe do it and come back later. I'll also go back and try other things when I finish with this render

If its really an issue with Windows then GPU rendering with Cycles would produce errors as well, wouldn't it? If it doesnt, what does XPU Karma differently? If it does I can as well render on CPU in Houdini.

Edit: I can not find any reports on crashes during GPU rending in Blender related to the Windows update.
Edited by OneBigTree - Feb. 7, 2026 11:13:44
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OneBigTree
I have the same issue on the other machine with the 3080. Im done.
If you can somehow transfer the project to Blender and meet your deadline, maybe do it and come back later. I'll also go back and try other things when I finish with this render

If its really an issue with Windows then GPU rendering with Cycles would produce errors as well, wouldn't it? If it doesnt, what does XPU Karma differently? If it does I can as well render on CPU in Houdini.

Edit: I can not find any reports on crashes during GPU rending in Blender related to the Windows update.

Since we're on a Sidefx forum, I guess the closest party with technical insight that could hear us out and look into it is Sidefx. Eventually they may talk to nvidia and/or Microsoft
Edited by Leozard - Feb. 8, 2026 05:20:59
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An update of sorts:
We are in communication with Microsoft, and they have identified a problem in dxgmm2.sys and have a fix in the works, but have yet to supply a date/KB. We'll update here once we know more.
Thanks for your patience.
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