Mocap to APEX

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Is there simple straight forward way to get mocaps on to APEX control rigs?
Simple and straight forward is not spending 30 minutes per setup following tutorial using bunch of nodes that will or will not sue in case of your rig?
There are two tutorials I've found not a single one I managed to get to work...

Is it really impossible to create tool in Houdini that will ease pain and make this process straight forward and without need to be both animation and rigger but to enable simple animators to get tot work as soon as possible?
Makes sense ?
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hello, have a look at the violet tutorial https://www.sidefx.com/tutorials/project-violet/ [www.sidefx.com] , chapter 6.1. it uses the rigcopytransforms node instead of he fullbodyik, but both work. the setup are just some nodes, nothing complicated. They explain it really well.
the violet project is anyway a good watch
give it a try
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