Day 4 | Architecture | Image

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Day 04 - Architecture

I was originally going to do an Art Deco skyscraper, but I walked past a Dunkin' today and the cookie cutter architecture plus the unreal blue sky inspired me to make a Pop Art version.

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04_architecture_final.jpg (911.5 KB)

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Day 4 - Architecture

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Mar4-Arch.png (1.6 MB)
Sch4.png (991.0 KB)

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Day 4. My entry for brutalist architecture




adriangarmez [www.instagram.com]
Edited by adriangarciamartin - yesterday 20:23:11

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Arch_v1_.jpg (1.2 MB)
Captura de pantalla 2026-03-05 014518.jpg (61.2 KB)
Captura de pantalla 2026-03-05 014548.jpg (74.3 KB)

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Day 4 Architecture Corintian column, Marble material from AMD Library (Mlinker), HDRI Grayscalegorila. Some sculpting doodles with the capital. Full procedural Plinth shapes, columnn tapered by few deegree procedural cuved suantity and shape on column, static capital with two type of decoration

clasical Corintian column [drive.google.com]

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corintian0001.png (1.3 MB)
corintian_nodegraph.png (757.1 KB)
sculpting_doodles.png (833.5 KB)

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Hello, everyone! Here is my contribution for day 04 of mardini I hope you enjoy it as much as I enjoyed making it!

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Mardini_Archi_04.png (2.7 MB)
Screenshot 2026-03-05 032550.png (3.2 MB)

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Mardini day 4:

I really never worked with materialX and it's pretty interesting. Seed variation is really easy and fast to do. But how it can be that there is no curvature node for shading? Seems pretty insane to me that I have to calculate that in sops. If anyone knows a better way let me know!




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Mardini_Day_4_v2.jpg (1.3 MB)
Captura2.PNG (2.5 MB)
Captura1.PNG (3.0 MB)

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My submission for Day 4 Architecture

Attachments:
JL_Day_4_Architecture.png (4.4 MB)
JL_Day4_Sops.png (3.4 MB)
JL_Day4_Solaris.png (1.2 MB)
JL_Day4_Cops.png (3.5 MB)

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Submission for Day 4 - Architecture

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day04_architecture_comped.jpg (771.3 KB)
Screenshot 2026-03-05 034432.png (2.7 MB)

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Day 4 play with some light and geometry!

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.04ARC.0001.jpg (8.3 MB)
Screenshot 2026-03-04 185235.png (48.6 KB)

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Day04 - I am showing a couple initial views of the cobble stone pathway I have started working on for use in a larger project latter this year. These pathways are built on a procedural system and as you can see I can even turn on a mortar layer. The material is procedural as well using a color ramp and layering fractal patterns.

Attachments:
Day04_Architecture_01.png (2.3 MB)
Day04_Architecture_02.png (2.8 MB)
Rahaim_Day04_Architecture.png (7.4 MB)

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In today's challenge,
I created the entire structure using only Wrangle and Expression.

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DAY_04_tera.png (4.1 MB)

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Day 4 - Architecture


Attachments:
04_arch_b.jpg (2.0 MB)
04_arch_nodes.png (648.9 KB)

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5 min setup and render

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day_04.jpg (119.9 KB)
day04_network.png (665.3 KB)

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Day 04 Architecture

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Untitled-1.jpg (965.3 KB)

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I just got back from class. i only had 30 min



Attachments:
day_4.jpg (453.9 KB)
sops.png (1.3 MB)

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Was hoping to see this moving, but fate conspired against me. It's never too late to play a round or two.
-a/o

what's in your framebuffer?

Edited by OrganicComputer - yesterday 23:51:20

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geo_sop_context.png (3.6 MB)
organiccomputer-stillrender-day4-mardini-yadda-yadda.png (4.2 MB)

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Day 4
Edited by Nj_Motion - yesterday 23:57:01

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MardiniDay4[Architecture01].karmarendersettings.0148_part.jpg (1.1 MB)
Screenshot 2026-03-05 045031.png (2.8 MB)

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A hallway.
Edited by clayawodey - yesterday 23:56:05

Attachments:
Mardini4_Arch.png (1.1 MB)

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This isn't passing a health & safety inspection

Edited by TomMinor - today 00:13:19

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escher_scene.png (1.5 MB)
day_04_escher.png (1.5 MB)

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I created an arch generator and broke some down

Attachments:
viewport.png (1.2 MB)
render.png (1.2 MB)

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