Bullet - initial overlap relationship DOP

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Hi,

I'm having trouble finding any info on how to use this node while it sounds like exactly what I'm looking for.



I have two separate DOP objects for which I need to have bullet allow their initial overlaps. If I pull both data streams through a single DOP object it does as expected (allow initial overlap checkbox), but I need those DOP objects to stay separate. How does one go about setting up this relationship?

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overlap_initial.PNG (30.5 KB)

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I personally havent used that particular node, but you can try using RBD Configure SOP where you can set Allow Initial Overlap, which will add i@found_overlap attribute to your packed geos
Tomas Slancik
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Framestore, NY
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Not seeing any difference with RBD Configure SOP, but thank you either way!

My further testing showed:
If both DOP objects are active = 1, found_overlap actually works and collisions are "ignored".
However having one of them animated = 1 ends up allowing those collisions (between two separate DOP objects) resulting in very high impact attribute and breaking all constraints on the active one on the first sim frame.

This is a common occurrence with tightly packed rbd sims and I am still hopeful to find a solution for this issue. If anyone has some information that could help, I'd appreciate it!
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