I was truly surprised to see comments saying that the recent Houdini update was disappointing. I am a Maya user and a rigger (I also do simple CFX work with Houdini).
When Kinefx was released, I thought Houdini would dominate the rigging and animation field within a few years. And after watching the keynote, I was convinced that era had arrived. However, this keynote went beyond simply being an update that improved convenience for riggers. It made me think, "Maybe we won't need riggers anymore." I never even had a thought like this when AI came out...
Did the update shown in the keynote, which neatly connects the Apex - Animation - Ragdoll - CFX workflow, already exist without me knowing? Am I the only one discovering this for the first time...?
For a Maya user who hasn't seen an update in nearly 20 years, the speed of Houdini's updates is as fast as SpaceX's Starship.
awesome update
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- main.wooseung
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- WinterLightDP
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During the keynote, someone from SideFX said weeks rather than months, and SideFX doesn't announce new versions long before they're ready for release, so maybe as soon as mid-July?
http://WinterLightStudios.ca [winterlightstudios.ca]
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