awesome update

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I was truly surprised to see comments saying that the recent Houdini update was disappointing. I am a Maya user and a rigger (I also do simple CFX work with Houdini).

When Kinefx was released, I thought Houdini would dominate the rigging and animation field within a few years. And after watching the keynote, I was convinced that era had arrived. However, this keynote went beyond simply being an update that improved convenience for riggers. It made me think, "Maybe we won't need riggers anymore." I never even had a thought like this when AI came out...

Did the update shown in the keynote, which neatly connects the Apex - Animation - Ragdoll - CFX workflow, already exist without me knowing? Am I the only one discovering this for the first time...?

For a Maya user who hasn't seen an update in nearly 20 years, the speed of Houdini's updates is as fast as SpaceX's Starship.
Edited by main.wooseung - June 23, 2026 07:22:49
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It's a big software and this update is focused on features that interest you. But if you are focused on let's say FX, it is not surprising to feel a bit disappointed after your area got only 3 minute mention out of 2.5 hour keynote.
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When is it going to be released though.
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raincole
When is it going to be released though.
Based on past releases, probably 2-4 weeks. Plus 2-3 months of bugfixes to get a reasonably stable build.
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During the keynote, someone from SideFX said weeks rather than months, and SideFX doesn't announce new versions long before they're ready for release, so maybe as soon as mid-July?
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