Fedor Koleganov
FedorK_FX
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
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LOCATION
Canada
WEBSITE
Houdini Skills
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Not Specified
Recent Forum Posts
[VEX] Using "nearpoint" function WITHOUT including itself? Aug. 24, 2026, 10 a.m.
Something like this should work:
int near = nearpoints(0, @P, 2)[1]; // We limit max points to 2 since we only need the second closest anyway i@near = near;
Bulletsolver killzone without dops? Aug. 20, 2026, 9:52 a.m.
You could remove them after the simulation, group and blast should do the trick.
Find the nodes that causes huge .hip file size? Aug. 17, 2026, 2:15 p.m.
Not that I know of, but look for the usual suspects like Attribute/Group Paint, frozen nodes, Stash SOPs etc. I did file an RFE about a year ago for some kind of scene analyzer tool like that, but no luck so far.