I have an issue with setting texture paths from a string primitive attribute through the Mtlx Geometry Property Uniform Value node. I'm trying to use an animated texture sequence by evaluating time in a wrangle and setting the path based on that. It works whenever I set the value manually and statically i.e. entering a 4 instead of a @Frame but as soon as it's evaluated based on time, it stops working and just defaults to the first image in the sequence.
I'm sure this is supposed to work, so any help would be massively appreciated.
Mtlx Geometry Property Uniform Value issues
425 1 0-
- Elliot Stronge
- Member
- 19 posts
- Joined: Feb. 2016
- Offline
-
- Hamilton Meathouse
- Member
- 221 posts
- Joined: Nov. 2013
- Offline
-
- Quick Links

