HModeling Tools

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HModeling Tools — free Edit Poly and UV Editor tools for Houdini

Hello everyone!

I’m developing HModeling Tools, a set of interactive modeling tools for Houdini.

Edit Poly brings common polygon modeling operations into a single SOP node, with viewport tools, selection shortcuts, operation previews, and editable history.

UV Editor provides a dedicated UV workspace with selection synchronized between the UV editor and Houdini’s 3D viewport.

Both tools are free to download and use. Each node includes built-in offline documentation in English and Russian.

Currently available for Windows, with separate DLLs for Houdini 22.0.368 and 22.0.429. Please use the DLL matching your Houdini build.

To install, place SOP_HModelingTools.dll in the dso folder inside your Houdini user preferences directory, then restart Houdini.

Download and installation instructions [github.com]

Release video [www.youtube.com]


The tools are still in active development, and this is an early release. Some features are still being refined, and workflows may change as development continues. Feedback, suggestions, and bug reports are very welcome and will help shape future updates!
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A quick HModeling Tools update with the main additions from the past couple of weeks:
- Performance: improved transform, Extrude and Bevel preview responsiveness, with better synchronization between geometry and highlighting while keeping live SubD.
- Slicer: editable linear and smooth contours, Knife mode with Reverse Side, and repeated cuts with interactive spacing controls.
- Polyline editing: insert, move and delete points, split curves by deleting segments, and resample individual selected runs.
- Viewport shading: optional Blinn and Clay looks, configurable colors and a GPU Cavity filter.
- UV Editor: synchronized 2D/3D selection, Unfold, Optimize, Pack, texel-density tools, UV pins, Orient U/V, Straighten Shell and Rectangle H/V.
- Live UV feedback: checkers, custom images and distortion visualization in both views. Textures update on the model during UV transforms, including native viewport SubD.
- Workflow: hold J for stepped transforms in Edit Poly and UV Editor; Ctrl+Backspace resets active preview parameters. UI scaling and offline English/Russian Help have also been improved.
Recent fixes address UV orientation, selection behavior and empty inputs.

Updated Windows builds for Houdini 22.0.429 and 22.0.368:
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