texture correct in viewport but not in render...

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Hi,

… that´s my problem, painted the UVs in photoshop and applied them back in Houdini, the texture is fine in the viewport but in render it appears tiled… what could be goin on?

Thanks
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Hi,

The first thing that comes to mind is to make sure the render flag is set on the correct SOP.

Else, please post an example hip file.

Cheers!
steven
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…or more likely you are not sending correctly UV to texture() in the shader. Is it standard Houdini's shader or you prepared your own? Such tiling appears when: a) UV are incorrect b) textureVOP or texture() function don't get them to apply upon.

If this is your own shader prepared in VOPs, you should use Shading Layer VOP to get correct uv set from geometry and pipe it into s and t params of texture.


hope this helps!
sy.
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thanks for the suggestions… it´s just a basic surface material with “use color map” enabled and referenced to the tga file containing the texture…
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Kazbek
thanks for the suggestions… it´s just a basic surface material with “use color map” enabled and referenced to the tga file containing the texture…

In the shader, try setting “Color Map Wrap” to “Decal” (assuming it's at default, which is “Repeat”).
Mario Marengo
Senior Developer at Folks VFX [folksvfx.com] in Toronto, Canada.
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Kazbek
thanks for the suggestions… it´s just a basic sBTW urface material with “use color map” enabled and referenced to the tga file containing the texture…

BTW It's strongly recommended to convert your tga to RAT format…
you can do this in Cops, Mplay, or via command line:
iconvert myfile.tga myfile.rat

sy.
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