Hi,
… that´s my problem, painted the UVs in photoshop and applied them back in Houdini, the texture is fine in the viewport but in render it appears tiled… what could be goin on?
Thanks
texture correct in viewport but not in render...
6071 5 1-
- Kazbek
- Member
- 2 posts
- Joined: Feb. 2008
- Offline
-
- stevenong
- Member
- 1634 posts
- Joined: July 2005
- Offline
-
- symek
- Member
- 1390 posts
- Joined: July 2005
- Offline
…or more likely you are not sending correctly UV to texture() in the shader. Is it standard Houdini's shader or you prepared your own? Such tiling appears when: a) UV are incorrect b) textureVOP or texture() function don't get them to apply upon.
If this is your own shader prepared in VOPs, you should use Shading Layer VOP to get correct uv set from geometry and pipe it into s and t params of texture.
hope this helps!
sy.
If this is your own shader prepared in VOPs, you should use Shading Layer VOP to get correct uv set from geometry and pipe it into s and t params of texture.
hope this helps!
sy.
-
- Kazbek
- Member
- 2 posts
- Joined: Feb. 2008
- Offline
-
- Mario Marengo
- Member
- 941 posts
- Joined: July 2005
- Offline
-
- symek
- Member
- 1390 posts
- Joined: July 2005
- Offline
Kazbek
thanks for the suggestions… it´s just a basic sBTW urface material with “use color map” enabled and referenced to the tga file containing the texture…
BTW It's strongly recommended to convert your tga to RAT format…
you can do this in Cops, Mplay, or via command line:
iconvert myfile.tga myfile.rat
sy.
-
- Quick Links


